Selecting verts that don't have a value of 1 is super helpful when smoothing long chains in Maya. Below you'll find a script to help you select those verts! Alternatively, get piper, and use the Bones menu to run the script :)
As for the game, I've implemented a new character, the mooer! Next up is character selection, and soft referencing to asynchronously load assets at run-time in order to reduce memory usage.
Aaand to keep production tidy, I've made a google sheet where I'll be keeping track of which animations I've completed so far. Not all characters require all animations, since some ground states works as attached states with some characters.