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Week 33: Squash and Stretch and Looking Sideways

Did some tests with root joint squash and stretch scaling through the skeleton vs runtime squash and stretch via bone transform modification read from a curve and to my slight surprise, the results are different! Check out the video below. Left side is runtime squash/stretch, right side is baked keys squash/stretch.


Got the character looking left and right based on jump direction input too!


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